MarketResearchNest.com adds “Global Game Engines Market 2019 by Company, Regions, Type and Application, Forecast to 2024”new report to its research database.
A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
Scope of the Report:
Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc.
Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D and 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++.
The global Game Engines average price is influenced by the global trend. Complete software is usually 0 USDs to 200 USD per month from abroad vendors, if you want to buy new Game Engines. Some of the developers also get money by a smaller share of the game publishers’ revenue, such as 5%, 30%, etc. The average price will be in decline trend if more vendors go into operation in the future.
Europe and USA are the two largest consumption countries of Game Engines in the world in the past few years and it will keep increasing in the next few years. European and USA’s market respectively took up about 29% the global market in 2016, while Japan and Korea are about 13%, and China is followed with the share about 4% as Chinese game developers usually use free game engines.
USA, Germany, China, UK and Japan are now the key developers of Game Engines. There are some vendors with paid engines, but the Chinese market is still controlled by the free engines. And the high quality engines are mainly supplied by overseas producers.
Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization) and Silicon Studio Corp are the key suppliers in the global Game Engines market. Top 10 took up about 80% of the global market in 2016. Free engines took up more than 80% of the Chinese market. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation Sony and Amazon which have leading technology and market position, are well-known suppliers around the world.
The global Game Engines market is valued at 1760 million USD in 2018 and is expected to reach 3650 million USD by the end of 2024, growing at a CAGR of 13.0% between 2019 and 2024.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Game Engines.
Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
This report studies the Game Engines market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Game Engines market by product type and applications/end industries.
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Market Segment by Companies, this report covers
- Unity Technologies
- Epic Games
- Chukong Tech
- Valve Corporation
- YoYo Games
- The Game Creators
- Marmalade Tech
- Idea Fabrik
- Leadwerks Software
- Corona Labs (Organization)
- Silicon Studio Corp
- Garage Games
- Briar Wallace/Blender Foundation (Organization)
- The OGRE Team (Organization)
- Godot Engine (Community developed)
- Mario Zechner (Personal)
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Market Segment by Type, covers
- 3D Game Engines
- 5D Game Engines
- 2D Game Engines
Market Segment by Applications, can be divided into
- PC Games
- Mobile Games
- TV Games
- Other Games
Others Market Segment by Regions, regional analysis covers
- North America (United States, Canada and Mexico)
- Europe (Germany, France, UK, Russia and Italy)
- Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
- South America (Brazil, Argentina, Colombia)
- Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
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Mr. Jeet Jain